Monolith Games - Project Apollo Footage
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Footage taken from the cancelled batman game by monolith games.
General Gameplay Loop:
What were the core actions players repeated throughout the game?
Primarily stealth and combat being the two main gameplay loops.
Was to include the nemesis system (an earlier version) that we saw in Middle
Earth: Shadow of Mordor.
There was access to vehicles, the Tumbler being confirmed.
Open World: Did the world feel alive and interactive, or was it empty and
lifeless?
Hard to say, too little is known. Project Apollo was quite
early on.
Inspiration: Did the game borrow elements from the Batman Begins movie or the
Arkham games?
I would say that the game itself borrows quite heavily from the Batman begins
game in terms of stealth and cover, but could be compared to something like
Splinter Cell with light and shadow, night vision and wall hugging mechanics.
Combat Mechanics: How did combat function?
Also difficult to say, you can see snippets of combat moves in the upgrades
screen.
Footage Authenticity: Was the shown footage actual gameplay or pre-rendered
cinematic footage?
The footage shown is actual gameplay.
TLDR: Monolith Games, developed alongside Arkham city (another contributing factor to the cancellation), Were never given the thumbs up by Nolan, ultimately cancelled.
Fun fact: Batman's model was actually used in early testing for Middle Earth:
Shadow of Mordor as a placeholder for what would eventually become the
Ranger of the Black Gate; Talion.
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- Addeddate
- 2022-12-08 00:29:13
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